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1 changed files with 39 additions and 22 deletions
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name: Build Game
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name: "godot-ci export"
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on:
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workflow_dispatch:
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push:
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branches: [ main ]
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env:
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GODOT_VERSION: 4.6.1
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EXPORT_NAME: adatonic
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jobs:
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build:
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export-windows:
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name: Windows Export
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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preset: ["Windows Desktop", "Linux"]
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container:
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image: docker://barichello/godot-ci:3.2.1
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steps:
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- uses: actions/checkout@v4
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- name: Build
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id: build
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uses: https://github.com/mlm-games/godot-build-action
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- name: Checkout
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uses: actions/checkout@v1
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- name: Setup
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run: |
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mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Windows Build
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run: godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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EXPORT_PRESET_NAME: ${{ matrix.preset }}
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GODOT_VER: "" # auto-detect latest stable 4.x
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DEBUG_MODE: "false" # or "true"
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GODOT_PREVIEW_BUILDS: "false" # set "true" to use preview builds
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EXPORT_DIR: builds
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name: windows
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path: ./build/windows/
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- name: Upload builds
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uses: actions/upload-artifact@v4
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export-linux:
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name: Linux Export
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:3.2.1
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steps:
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- name: Checkout
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uses: actions/checkout@v1
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- name: Setup
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run: |
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mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Linux Build
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run: godot -v --export "Linux" ./build/linux/$EXPORT_NAME.x86_64
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- name: Upload Artifact
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uses: actions/upload-artifact@v1
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with:
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name: ${{ matrix.preset }}-build
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path: ${{ steps.build.outputs.build }}
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name: linux
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path: ./build/linux/
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