asset changes
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parent
9a3be12f0f
commit
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8 changed files with 102 additions and 0 deletions
BIN
assets/Planet9.glb
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assets/Planet9.glb
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assets/Planet9.glb.import
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54
assets/Planet9.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bqa8sh5xxe0s8"
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path="res://.godot/imported/Planet9.glb-a48cb5485c47c247d4f1147b55356fd4.scn"
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[deps]
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source_file="res://assets/Planet9.glb"
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dest_files=["res://.godot/imported/Planet9.glb-a48cb5485c47c247d4f1147b55356fd4.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"meshes": {
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"Planet9_Icosphere": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 20.0,
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"save_to_file/enabled": true,
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"save_to_file/fallback_path": "res://assets/Planet9.res",
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"save_to_file/path": "uid://cb4avoh4i4smw"
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}
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}
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}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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assets/Planet9.res
(Stored with Git LFS)
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assets/Planet9.res
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assets/icosphere9.obj
(Stored with Git LFS)
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assets/icosphere9.obj
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25
assets/icosphere9.obj.import
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25
assets/icosphere9.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://dta10ebabswiy"
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path="res://.godot/imported/icosphere9.obj-3c71916d073a9b5721f9a6889681dd1a.mesh"
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[deps]
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files=["res://.godot/imported/icosphere9.obj-3c71916d073a9b5721f9a6889681dd1a.mesh"]
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source_file="res://assets/icosphere9.obj"
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dest_files=["res://.godot/imported/icosphere9.obj-3c71916d073a9b5721f9a6889681dd1a.mesh", "res://.godot/imported/icosphere9.obj-3c71916d073a9b5721f9a6889681dd1a.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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4
resources/fastnoise.tres
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resources/fastnoise.tres
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[gd_resource type="FastNoiseLite" format=3 uid="uid://bec450igysexf"]
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[resource]
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frequency = 0.027
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5
resources/stresscurve.tres
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5
resources/stresscurve.tres
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[gd_resource type="Curve" format=3 uid="uid://duabj1hpvrf2m"]
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[resource]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.5004223, 0.4959703), 2.8, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 3
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5
resources/topogradient.tres
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5
resources/topogradient.tres
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[gd_resource type="Gradient" format=3 uid="uid://dpafhsbw2t46k"]
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[resource]
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offsets = PackedFloat32Array(0.30143952, 0.36898097, 0.4958336, 0.50410336, 0.51667744, 0.5272807, 0.5356805)
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colors = PackedColorArray(0, 0, 0.54, 1, 0.34199998, 0.39780006, 0.9, 1, 0.070399985, 0.62362665, 0.88, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0.4569366, 0, 1, 1, 0, 0, 1)
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